AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on iOS in France: Q1 2022 Performance
In Q1 2022, the top 5 2D realistic games on iOS in France showcased varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
The first quarter of 2022 saw interesting trends among the top 5 2D realistic games on iOS in France. Here’s a detailed look at how each app performed in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Evony
Evony from TOP GAMES INC. experienced significant fluctuations in weekly downloads, peaking at around 31K in late February. Revenue saw a notable increase towards the end of the quarter, reaching approximately $65.2K in the last week of March. Active user numbers also spiked, hitting a high of around 65K in late February before stabilizing at around 48K by the end of the quarter.
8 Ball Pool™
8 Ball Pool™ by Miniclip.com showed a steady weekly revenue, with a peak at $31.3K in late December and a low of around $17.1K in mid-March. Downloads showed a downward trend, starting at nearly 20K in late December and dropping to around 10K by the end of March. However, the game maintained a robust active user base, fluctuating between 337K and 364K throughout the quarter.
Woodoku - Wood Block Puzzles
Woodoku - Wood Block Puzzles from Tripledot Studios had relatively stable download numbers, starting at around 10.7K in late December and ending at approximately 7.2K by late March. The game’s active user base remained consistent, hovering around 61K to 65K throughout the quarter.
Block Puzzle - Brain Games
Block Puzzle - Brain Games by Oakever Games saw a slight decline in weekly downloads, from around 8.8K in late December to about 6.6K by the end of March. Revenue was modest, peaking at $440 in late January. Active user numbers remained relatively stable, fluctuating between 100K and 104K throughout the quarter.
Love Sick: Stories & Choices
Love Sick: Stories & Choices from SWAG MASHA experienced a decline in both downloads and active users over the quarter. Weekly downloads peaked at around 10.2K in early January but dropped to approximately 2K by late March. Active user numbers followed a similar trend, starting at 16.6K in early January and ending at about 7.9K by the end of March. Revenue also saw a decrease, from a high of around $5.5K in early January to approximately $3.2K by late March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.